Simply put the Fighting Fantasy adventures can be easily sorted into a number of different categories:
Fighting Fantasy (adventures set in Allansia, The Old World or Khul)
Sci-Fi (Space Assassin, Starship Traveller etc)
Orb (the world of the The Way of the Tiger gamebooks, the Duelmaster gamebooks and quite possinly the Golden Dragon gaming books too).
Earth (House of Hell, Freeway Fighter, Appointment with F.E.A.R. etc)
And there's probably a few odds and ends (The Legend of Zagor takes place outside the Fighting Fantasy world but features Yaztromo in the begining so it has a tangible link).
Anyway my point is that for Myriador it might be simpler to work with one "world group" at a time as a main focus because it'll give your guys time to start developing the other settings. Thoughts anyone?
quote:Originally posted by Eryx
I don't think the others will work all that well IMO.
I'm inclined to agree but I include those set in the world of Orb in the fantasy category. The ones with trucks, guns, tanks and spaceships (not to mention the helicopters) might get a bit difficult to write without becoming very linear.
Of course House of Hell could be done in the standard "the house keeps everyone in" thing but when some guy's driving a truck full of petrol somewhere what does the Gm do if the player decides to go to burma? (Old gaming joke).