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 Dekion's missing feats
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Balgin

United Kingdom
25 Posts

Posted - 22 Nov 2004 :  14:36:38  Show Profile  Reply with Quote
The pregenerated character, Dekion, never seems to have enough feats. However a few discrepencies between his different characters sheets are enough to let me know what they should be.

He has a 1st level character sheet, an 4th level character sheets, an 8th level character sheet and a 9th level character sheet.

He should gain the following feats:

Level 1 (for being a new character)
Level 1 (for being human)
Level 1 (for being a fighter, fighter bonus feats only)
Level 2 (fighter bonus feat)
Level 3 (for being a character)
Level 4 (fighter bonus feat)
Level 6 (for being a character)
Level 6 (fighter bonus feat)
Level 8 (fighter bonus feat)
Level 9 (for being a character)

Now, his Forest of Doom character sheet actualy has all his feats on so we know that he starts with dodge, power attack and weapon focus (scimitar).

By 4th level he has aquired blind fighting and dodge, He is already one feat short.

By 8th (Caverns of the Snow Witch) he has gained cleave, sunder and weapon specialisation (scimitar). With a grand total of seven feats he is now two feats short. His Deathtrap Dungeon character sheet has the same feats on it.

By 9th (Trial of Champions) he has managed to lose blind fighting and gain combat reflexes, improved critical (scimitar) and great cleave.

So from this I have quickly deduced the following feat progression for him:

Level 1 : dodge, power attack and weapon focus (scimitar)
Level 2: cleave, blind fighting or combat reflexes
Level 3: cleave, blind fighting or combat reflexes
Level 4: weapon specialisation (scimitar)
Level 6: either cleave and sunder or great cleave and sunder
Level 8: sunder or combat reflexes
Level 9: improved critical (scimitar)

The following seems most likely:

Level 1: dodge, power attack and weapon focus (scimitar)
Level 2; cleave
Level 3: blind fighting
Level 4: weapon specialisation (scimitar)
Level 6: great cleave and sunder
Level 8: combat reflexes
Level 9: improved critical (scimitar)

Also note that for some stupid reason in 3.5 they renamed sunder as improved sunder. I don't mind if adventures use 3rd Ed or 3.5 rules as I play both with different groups and the convertion work's a lot easier than cross system converting (like the AD&D 1st Edition adventures I've been running under the new rules).
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